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Wayward Queen Attack

After 1. e4 e5 2. Qh5, what move I have to do? I play 2. ...Qf6, but probably isn't the best move. Lichess analysis recommends 2. ...Qe7, but several players play 2. ...Nc6.
Thank you for your answers.
The best move for sure is Nc6, and then you can simply develop your pieces while attacking the queen and have a better position than white easily.

For instance, if he plays then 3. Bc4 to try to get the scholar's mate, you can play g6 to move the queen away, and after 4. Qf3, you can play Nf6 and black's position is probably already better.
2 ... nf6 is also perfectly playable, as black gets excellent compensation after 3 qxe5+ be7 followed by moves like nc6, 0-0 and d5.
2...Nf6 is indeed playable. It's called the Kiddie countergambit and Wikipedia states it's dubious. I play it sometimes though, as 2...Nc6 forces my hand too much, and I don't like that. More precisely I don't like to have to fianchetto my bishop on g7 when I already have a pawn on e5.
2...Nc6 is considered best.

1.e4 e5 2.Qh5 Nc6 3.Bc4 g6 4.Qf3 Nf6 and what will white do next ?

e.g. 5.d3 Nd4.

2...Qf6 might be tempting but that brings out the black queen early as well (and leaving c7 unprotected), which can be attacking in a short while.

I used to play Nf6 but there are some really tricky traps that White has if Black doesn't continue accurately. I've ended up down a rook and being forced to take the queens off before. It can get tricky. Nc6 is much more solid and as said allows you to develop with several tempos against the queen. And if Black isn't careful you can even trap her.

Also, with that pawn on e5 the bishop fianchetto and development tempos you always have the option of d5 to break the game open right away making that fianchetto worthwhile.
According to Wikipedia.org the "Wayward Queen Attack" Main position is reached after 1.e4 e5 2.Qh5 Nc6 3.Bc4 g6 4.Qf3 Nf6 5.Ne2. Black now has several ways of continuing his development with 5...Bg7, 5...d6, and 5...Na5.

After 5...Bg7 6.0-0 is White's best try for dynamic play, as 6.d3 d5 will lead to an even position with few attacking chances, and 6.Nbc3 Nb4 is interesting but promises little for White.

In general, white is still busy trying to equalize in all of the above variations because of the loss of tempos by his early queen moves whereas black who has wasted no tempos in his development is already very slightly better in all the above previously mentioned lines.
Here is a game played by Hikaru Nakamura vs Nikola Mitkov
HB Global Chess Challenge (2005) · King Pawn Game: Parham Attack (C20) · 1/2-1/2:

[Event "HB Global Chess Challenge"]
[Site "Minneapolis USA"]
[Date "2005.05.22"]
[EventDate "2005.05.18"]
[Round "8"]
[Result "1/2-1/2"]
[White "Hikaru Nakamura"]
[Black "Nikola Mitkov"]
[ECO "C20"]
[WhiteElo "2657"]
[BlackElo "2530"]
[PlyCount "109"]

1. e4 e5 2. Qh5 Nc6 3. Bc4 g6 4. Qf3 Nf6 5. Ne2 d6 6. h3 Bg7
7. d3 Be6 8. Bb3 h6 9. Be3 Bxb3 10. axb3 d5 11. O-O O-O
12. Na3 Kh7 13. b4 a6 14. c3 Qd6 15. Ng3 Rad8 16. Nc2 Qe6
17. Qe2 Rfe8 18. Rad1 Rd7 19. Bc1 Red8 20. Rfe1 Ng8 21. f4
exf4 22. Bxf4 Nf6 23. e5 Ng8 24. d4 f6 25. exf6 Qxe2 26. Rxe2
Nxf6 27. Ne1 a5 28. bxa5 Nxa5 29. Nd3 Rf7 30. Rde1 Ng8 31. Nh1
Nc4 32. Nhf2 Rdf8 33. Bh2 c6 34. Nc5 Ra8 35. Nfd3 Ra2 36. Rb1
Nf6 37. Nb4 Ra8 38. Rbe1 Ng8 39. b3 Nb6 40. Nbd3 Ra3 41. Rb1
Nc8 42. Na4 Nf6 43. Kh1 Ne4 44. Rc2 g5 45. Nac5 Ncd6 46. Ne6
Nb5 47. Nxg7 Rxg7 48. Be5 Rf7 49. c4 dxc4 50. bxc4 Nxd4
51. Bxd4 Rxd3 52. Be5 Re7 53. Bh2 Kg6 54. Rcb2 Rc3 55. Rxb7
1/2-1/2
2...Nf6, gives full compensation. It is not speculative, Wikipedia is wrong here. For example 2...Nf6 3.Qxe5 Be7 4.Qf4 0-0 5.Nf3 d5 6.e5 Nh5 7.Qe3 f6! and black has the initiative.
awesomer: In your line 1.e4 e5 2.Qh5 Nf6 3.Qxe5+ Be7 4.Qf4 O-O 5.Nf3 d5 6.e5 Nh5 instead of 7.Qe3? where 7...f6! gives black the initiative white should consider playing 7.Qa4 when the position is still dead even.
I think that after 7.Qe3? 7...Nc6! 8.d4 f6! is an even better position for black!

After 1.e4 e5 2.Qh5 Nf6 the problem here is that black fails to punish his opponent for moving his queen out too early in the game. The moves 2...Nf6 3.Qxe5+ Be7 gives White way too many chances to reach an even position. Other good 4th moves by white besides 4.Qf4 include 4.Be2 and 4.Nf3. Since black has no weaknesses in this position it means that black will most likely have no problem defending his position. Consequently, your line will probably lead to an easy draw for either side.

In the main line 1.e4 e5 2.Qh5 Nc6 3.Bc4 g6 4.Qf3 Nf6 5.Ne2 after either 5...Bg7, 5...d6, 5...Na5 and White is still struggling with the position and faces an uphill battle to prove that he can equalize in each of the above positions because of his loss of tempos from making too many queen moves. However, because black's positional advantage is so tiny it might not mean that black can necessarily make anything out of it.

But why not make the position as difficult as possible for your opponent? Chances are if you already have a very slight positional advantage then you also might also be able to find some ways to continue to gradually build up an even better position against white and slowly watch your opponent as the noose gets tighter and tighter around his neck until he is finished!

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