lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Atomic game"] [Site "https://lichess.org/O02kN47G"] [Date "2024.05.03"] [White "camilacxy"] [Black "Pranavkdlr14"] [Result "0-1"] [UTCDate "2024.05.03"] [UTCTime "12:13:54"] [WhiteElo "1033"] [BlackElo "1164"] [WhiteRatingDiff "-36"] [BlackRatingDiff "+80"] [Variant "Atomic"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5?? { (2.24 → Mate in 5) Checkmate is now unavoidable. e6 was best. } (1... e6 2. d4 Nh6 3. f3 Na6 4. b4 f6 5. d5 Bc5 6. Be3) 2. Qf3?? { (Mate in 5 → -4.46) Lost forced checkmate sequence. Qh5 was best. } (2. Qh5 g6 3. Qh3 f5 4. exf5 Kf7 5. Qe6+ Kg7 6. Qxg6#) 2... f6?? { (-4.46 → Mate in 2) Checkmate is now unavoidable. Nf6 was best. } (2... Nf6 3. Nh3) 3. Bb5 Nc6 4. Bxc6?? { (Mate in 2 → -9.22) Lost forced checkmate sequence. Qf5 was best. } (4. Qf5 d6 5. Qd7#) 4... Bc5?? { (-9.22 → -2.35) Blunder. d5 was best. } (4... d5 5. Qa3) 5. d4 Bxd4?? { (-2.29 → Mate in 6) Checkmate is now unavoidable. Bb4+ was best. } (5... Bb4+ 6. c3) 6. Nc3?? { (Mate in 6 → 1.97) Lost forced checkmate sequence. Qf5 was best. } (6. Qf5 Kf8 7. Bh6 Nxh6 8. Qh5 g6 9. Qh6+ Ke7 10. Qf8+ Ke6 11. Qxf6#) 6... Nh6?? { (1.97 → Mate in 10) Checkmate is now unavoidable. d5 was best. } (6... d5 7. Qh5+ g6 8. Nb5 Bg4 9. Nxc7 O-O-O 10. Qh3 Bxh3 11. Nh3 Nh6 12. Bxh6 d4 13. O-O) 7. Nd5?? { (Mate in 10 → -1.76) Lost forced checkmate sequence. Bxh6 was best. } (7. Bxh6 Qe7 8. Qg4 Qe6 9. Rd1 d6 10. Qh5+ g6 11. Qh6 Qg4 12. Nf3 Qg3 13. hxg3 Bg4) 7... c6?? { (-1.76 → Mate in 7) Checkmate is now unavoidable. Ng4 was best. } (7... Ng4 8. Qxg4 c6 9. Nc7+ Kf8 10. Be3 h5 11. O-O-O d5 12. Bc5+ Kg8 13. Bf8 g6 14. Kb1) 8. Nxf6?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Bxh6 was best. } (8. Bxh6 Qa5+ 9. b4 Qb6 10. Nxb6 d6 11. Qh5+ g6 12. Qh6 Kd8 13. Qg7 c5 14. Qd7#) 8... b5?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Ng4 was best. } (8... Ng4 9. Kd2 Ne3 10. Ke2 Nxg2 11. Be3 d5 12. Bg5 Qb6 13. Kd1 Bg4+ 14. f3 Qf2 15. fxg4) 9. Qg3?? { (Mate in 1 → -21.07) Lost forced checkmate sequence. Qf7# was best. } (9. Qf7#) 9... g6?? { (-21.07 → -0.61) Blunder. Ng4 was best. } (9... Ng4 10. f3) 10. Qc3?? { (-0.61 → -3.76) Blunder. Qh4 was best. } (10. Qh4 Qf6 11. f4 Qxh4 12. f5 gxf5 13. Nf3 Ng4 14. Ng5 Nxh2 15. Nxh7 d5 16. Bg5 Bg4) 10... Qb6?? { (-3.76 → -1.39) Blunder. Ng4 was best. } (10... Ng4 11. f4 Qa5 12. h3 Nf2 13. Qb4 Nxh1 14. f5 gxf5 15. Bg5 d5 16. Qxb5 Bg4 17. Bf6) 11. Qxc6?? { (-1.39 → -4.72) Blunder. Qc5 was best. } (11. Qc5 Qa5+) 11... Ng4 12. f4 exf4?? { (-5.61 → 8.40) Blunder. Nxh2 was best. } (12... Nxh2 13. f5 gxf5 14. Bh6 d5 15. g4 d4 16. c4 Be6 17. Kd2 bxc4 18. Rf1 Kd7 19. Rf6) 13. Nf3 O-O?? { (6.56 → Mate in 7) Checkmate is now unavoidable. h6 was best. } (13... h6 14. Be3) 14. Ne5?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Bh6 was best. } (14. Bh6 Rf5 15. Ng5 Rxg5 16. O-O h5 17. Rf8+ Kh7 18. Rh8+ Kg7 19. Rg8+ Kf7 20. Rxg6#) 14... d6?? { (Mate in 4 → 9.63) Lost forced checkmate sequence. Rf1+ was best. } (14... Rf1+ 15. Ke2 Re1+ 16. Kf2 Re2+ 17. Kf1 Rxg2#) 15. Nxg6?? { (9.63 → Mate in 4) Checkmate is now unavoidable. Nf7 was best. } (15. Nf7) 15... Bb7 16. Bg5 Bxe4?? { (Mate in 4 → -1.47) Lost forced checkmate sequence. Rf1+ was best. } (16... Rf1+ 17. Ke2 Rf2+ 18. Ke1 Re2+ 19. Kf1 Rxg2#) 17. Be7?? { (-1.47 → Mate in 13) Checkmate is now unavoidable. g4 was best. } (17. g4 Rf1+) 17... Rfe8?? { (Mate in 13 → 10.54) Lost forced checkmate sequence. Rf1+ was best. } (17... Rf1+ 18. Ke2 Rc8 19. a4 b4 20. c4 bxc3 21. Rc1 Rf2+ 22. Ke3 Rf3+ 23. Ke4 d5+ 24. Ke5) 18. O-O-O?! { (10.54 → 6.62) Inaccuracy. O-O was best. } (18. O-O) 18... Rxe7?! { (6.62 → 21.77) Inaccuracy. b4 was best. } (18... b4 19. Rd4) 19. Rhf1 Rc8?! { (19.64 → Mate in 7) Checkmate is now unavoidable. h5 was best. } (19... h5 20. Rf8+) 20. Rf6?? { (Mate in 7 → Mate in 1) Lost forced checkmate sequence. c3 was best. } (20. c3 h5 21. Rf8+ Kg7 22. Rf7+ Kg8 23. Rdf1 Re8 24. Rg7+ Kh8 25. Rh7+ Kg8 26. Rf8#) 20... Rxc2# { Game ends by variant rule. } 0-1